TWO NEW VIDEOGAMES
Jan. 4th, 2008 01:29 am
However, I'm totally hating the demo for Burnout Paradise... and I'm a huge fan of the Burnout series. Burnout 3 was a masterpiece of Pavlovian gaming design -- challenging enough to be fun, but rewarding enough to keep you playing. Even the last one, Burnout Revenge, was fun and playable, albeit with a slightly screwy camera and somewhat confusing visuals. But with Paradise, they've taken everything great about the basic linear mechanics and pick-up-and-play accessibility of Burnout and thrown it all out the window, instead favoring a "sandbox" game in a completely open city environment.
Yes, it's beautiful and yes, you can drive everywhere and seemingly destroy anything -- but sometimes unlimited choice doesn't make for a good gaming experience. What worked for the driving-shooting-crime-spree of Grand Theft Auto doesn't really work in the adrenaline-speed-instant-gratification-world that's been established in previous Burnouts. You're forced to drive around looking for events, which gets tedious and repetitive. Because success in the events depends on knowing the layout of the city (instead of the previous installments' mostly-linear paths), you have to keep your eye on the radar map in the corner of the screen -- which impedes the super-fast, keep-your-eye-on-the-road gameplay that Burnout is known for. Worse of all, if you don't qualify in an event, you have to drive all the way back to the other side of the city to start it over again. Dumb!
Alas, this was only the demo, and not the full game (which comes out later this month) -- but you'd think the demo would entice me to buy the whole game, right? No dice -- it just frustrated me and reminded me how much I miss the gameplay of the previous installments. Paradise might be an innovative game by itself -- but it's not what I want out of Burnout.